The creature can't activate, use, wield, or otherwise benefit from any of its equipment. The target's gear melds into the new form. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. The target assumes the hit points of its new form. It retains its alignment and personality. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. Play a Solo D&D Adventure right in your browser with Roll20 5e Solo Gamebooks presents The Death Knightâs Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. Roll20 which prioritizes modding support How to install XAPK APK file. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). 5e Tools Back 5e Tools BackAnother great resource to keep in your back pocket is. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. You dont need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand. You can telepathically speak to any creature you can see within 30 feet of you. A shapechanger automatically succeeds on this saving throw. Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. An unwilling creature must make a Wisdom saving throw to avoid the effect. This spell transforms a creature with at least 1 hit point that you can see within range into a new form.
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